MAYA銀版教程_Maya視頻教程

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      此教程來源于9iv.
      MAYA銀版教程,swf格式,本期教程主要講解全息圖顯示(HOLOGRAM DISPLAY)的制作。

      通過本教程的學習,你將清楚在計算機上是怎樣完成像科幻小說那些奇幻的炫麗場景。

      3張CD的教程里你將完整的學習到從建模、材質到動畫內容,教學采用高質量截屏,swf格式。

      Contents:
      CD1:
      INTRODUCTION
      No doubt you have seen the flashy, futuristic effects on popular
      Science-Fiction television series or Blockbuster films.
      Now you can create your own hologram generator and hologram projections
      using just a simple scene setup.
      STEP 1
      We will start by creating some of the shapes that will make up
      the hologram display. We will be primarily using NURBS spheres and cylinders
      and then detaching the surfaces to create the desired shapes.
      STEP 2
      After the shapes have been created, we will examine the tessellation
      settings and correct them accordingly for improved rendering results.
      hen we will proceed with creating the outlines of the shapes by extracting
      curve information from the surfaces. We will take these curves and attach
      Paint Effects glow strokes to simulate the laser/neon light-up effect
      of a holographic display.
      STEP 3
      We will re-examine the curves created from the surfaces and correct
      any anomalies that have occurred. Then we will re-attach the Paint Effects
      neon glow stroke to the curve. The surfaces created in Part 1 will then be
      deleted and we will activate a layer with previously made surfaces
      that will simulate some of the holographic projections.
      STEP 4
      We will apply the same techniques covered earlier when applying Paint Effects
      brush strokes to the curves from these surfaces.
      CONCLUSION
      You may be accustomed to seeing these holographic displays project flying,
      random information and visuals - these effects are composited afterwards.
      We will be covering the actual 3D construction aspect of it. Stay tuned
      next time when we apply textures to the surfaces and create additional
      geometry for the holographic projections.


      CD2:
      INTRODUCTION
      This is the part-two continuation of the Light-up Hologram Display tutorial.
      In it, we will create and apply shaders that will mimic the look of
      a holographic image from the surfaces we created previously.
      STEP 1
      Using lambert shaders, we will turn the surfaces into transparent and
      glowing 'light displays'. We will also use the Sampler Info utility to
      alter translucency values of the surfaces depending on the angle
      view of camera.
      STEP 2
      We will add additional geometry to the 'hologram display'.
      STEP 3
      We will add additional geometry to the 'hologram display'.
      CONCLUSION
      Stay tuned next time when we texture the rest of the hologram display
      in preparation for the animation!


      CD3:
      INTRODUCTION
      This is the last installment of the Light-up Hologram Display tutorial.
      We will be animating the geometries in the scene to simulate a moving hologram projection image and creating shaders for the remaining surfaces inside the s
      STEP 1
      Let's check the movements of the moonpath/rings around the planets.
      STEP 2
      We will prepare shaders for the hologram planets. Thanks to J.H.T.'s
      Planetary Pixel Emporium [http://gw.marketingden.com/planets/sun.html]
      for the images to texture the planets with!
      STEP 3
      We will create glowing, colourful procedural shaders for the moonpath/rings.
      STEP 4
      We will create glowing, colourful procedural shaders for the moonpath/rings.
      STEP 5
      We will create a shader for the giant ring around the hologram.
      STEP 6
      Now we will prepare the scene and animate the moonpath/rings.
      STEP 7
      We will animate the moonpath/rings.
      STEP 8
      We will prepare the giant ring for rendering and animating.
      STEP 9
      We will finish animating the giant ring and render out to see the
      final results. In addition, we will throw in two lights
      to brighten up the scene.
      STEP 10
      As a final touch, we will create a 'laser scan' on the main planet using
      a curve-on-surface and a neon Paint Effects brush.
      CONCLUSION
      Now you probably have an idea how those cool computer displays that
      light up neon bright are done in movies. You now have the know-how
      to make your own sci-fi flicks! - at the very least...
      the bright and moving displays on computer consoles.

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      視頻大小:359.6MB/所屬分類:Maya視頻教程/更新時間:2010-07-18
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