maya建模之人頭建模_Maya視頻教程
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人頭建模:Kevin Hudson的多邊形建模技術。
該DVD帶你探討用多邊形對人類頭部進行塑造的技術和藝術。在該DVD里,Kevin Hudson解釋了為什么角色模型逐漸從曲面建模轉向多邊形和細分表面建模,后者更容易刻畫細部,并容易使用貼圖。
Kevin Hudson還講解了速著臉部不同部位的要點:鼻子、嘴、眼部和耳朵等,并把這些簡單的結構轉換為人頭部那樣的復雜程度。
3小時的教學講述了:
- Edge Looping
- MJ Poly工具組
- Extruding臉部
- Extruding邊緣
- Split Polygon工具
- 藝術建模要點
This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In this DVD, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.
3 hours of lecture.
Edge Looping
MJ Poly Toolset
Extruding Faces
Extruding Edges
Split Polygon Tool
Artistic Modeling Thought Process[IMG]
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Maya視頻教程-maya建模之人頭建模。